Toronto teen uses app to give visually-impaired a new look at the world | Toronto Star

Mass Media technology creates opportunities and can fill social needs  when appropriate problem solving is applied to daily living conditions to the whole  range of society.

Anmol Tukrel, a 17-year-old grade 12 student at Holy Trinity School in Richmond Hill, has created an app that helps visually impaired people identify objects and text. Tukrel’s free iPhone app, iDentifi, allows users to take a photo of virtually any object, and then describes that item in great detail back to the user. People can also take photos of text and have it read back to them, in one of 27 languages. Tukrel hopes it makes every day tasks — like picking out the can of pop you want — easier for people who are visually impaired.

Source: Toronto teen uses app to give visually-impaired a new look at the world | Toronto Star

Un tango à Paris and The Goat: Constructing a Reality

 Un tango à Paris — Maria Filali & Özgür Karahan

 

Mass Media constructs realities based on specific sets of codes and conventions determined by the nature of each Medium. The constructed reality of cinema derives from photography. Photography makes use of line, perspective, framing, light & shadow, camera angle and distance and in choice of monochrome or colour. Cinematography add motion, both the subject’s and that of camera’s. The nature of illusion of sequential motion that is created through film allows for editing of shots.

 

 

The Goat (1921) , a Buster Keaton two reeler ( A short silent film, of around twenty minutes running time. ),  plays with the construction of reality in multiple ways to create mistaken identity and confusion. Buster’s character is mistaken for the criminal because of a wrongly posted photograph. Mannequins are mistaken for people and a real Indian is mistaken for a cigar shop statue. Cuts and point of view alter the reality in this early Keaton classic.

The Goat 1921 - Buster Keaton

In Un tango à Paris, reality bends with colour and monochrome slipping  into a tango dance. Director Thomas Baspeyras,   admirably makes use of fades, perspectives, camera distance and angles to portray the transformation in time & place as the couple dances. With only two  GH3s cameras and assistant Marie Astier , he found editing the reality of the dancing challenging. Tangos are often improvised and lack of a specific choreographed  piece and this challenged creating a sense of continuity when editing.

 

 

Dancers (Links) : Maria Filali  and Özgür Karahan

 

 

Mediated Matter – Mass Media, Organic Growth & Modified Environments

 

 

Mass Media constructs realities based on specific sets of codes and conventions determined by the nature of each Medium.  Advances in media technology combined with new approaches in physical design and manufacturing means that these constructed  realities can now manifest in the material environment.  When these constructed realities emulate organic forms and growth, a potential hybrid of virtual reality and the physical environment has the potential to come into existence.

 

 

 

The Mediated Matter group focuses on Nature-inspired Design and Design-inspired Nature. Conducting research at the intersection of computational design, digital fabrication, materials science and synthetic biology and apply that knowledge to design across scales from the micro scale to the building scale,  they create biologically inspired and engineered design fabrication tools and technologies and structures aiming to enhance the relation between natural and man-made environments. Their research field, entitled Material Ecology, integrates computational form-finding strategies with biologically inspired fabrication. This design approach enables the mediation between objects and environment; between humans and objects; and between humans and environment. Their goal is to enhance the relation between natural and man-made environments by achieving high degrees of design customization and versatility, environmental performance integration and material efficiency.


 

Seeking to establish new forms of design and novel processes of material practice at the intersection of computer science, material engineering, design and ecology, with broad applications across multiple scales, they are  breaking through the wall between Media constructed realities and  the physical environment, emulating organic growth & forms in a virtual environment and then replicating these as physical environmental elements.

 

 

Malak and the Boat: UNICEF’s Animated ‘Unfairy Tales’ Begin

Malak Title

 

UNICEF  launched a new animated series  meant to bring attention to the youngest victims of the Syrian refugee crisis, Unfairy Tales. Created by ad agency 180LA, the videos chronicle real children’s journeys from Syria by juxtaposing stunning animation with terrifying narrations of the terrible events wrought by this globally impactful humanitarian disaster. The first story, Malak and the Boat, tells seven-year-old Malak’s harrowing story of his journey across the Mediterranean seeking shelter from the Syrian conflict. Visual design company House of Colors built a custom animation algorithm for the film that gives the waves a stylized, almost autonomous behaviour as if the sea were a sentient thing.

 

 

 

 

While intended to contrast the contemporary mass media  view of fairy tales with the harsh reality of the refugee children, it actually reveals the core of fairy tales and folklore.  The power of fairy tales to convey the harsh reality through metaphor and archetype is clearly evident in this work of animation.  Childhood can be fraught with perils, both imagined and very real. Through the fairy tale these perils and the human spirit of resilience can be effectively portrayed and modelled. The real outcomes & collateral damage, rather than the Disney/Victorian happy ever afterwards, can be presented, that those with power & voice can strive to create a positive outcome for those caught up in a wave of societal conflict & extreme upheaval.